Late in 1990
I got the chance to work for Cooper Robertson, one of the premier
design/planning firms in New York City. They were doing master planning for the
Disney Corporation, Buena Vista Studios in Hollywood, and wanted quick but accurate
drawings illustrating the plan.
Following
are a sampling of the drawings I produced for the job (A second post
immediately following this will present a couple of views that were developed
further). Each view was potentially a finished presentation rendering, but several
were left at the black and white ink line stage. The development of each view will
be in chronological order; that is, wireframe followed by shade & shadow,
finished ink drawing, and transparent color. I’ll add comments as seems fit.
The first
view is an aerial showing one of the cross streets used by the employees for
access, food and recreation. A copy of the main CAD model was made with this
viewpoint in mind (eliminating lines not seen), and the unwanted lines that were
left were erased by hand with whiteout.
The expanse of flat studio roofs is pretty bland, but this
view does tie together some of the “landmarks” on the site.
Next is what
might be called the “ceremonial” axis; an entry plaza just inside the main
gate. It was planned with the goal of impressing visitors. I decided to skip
the whiteout on the wireframe, and instead let the shade and shadow define the
space.
Here we are
getting a taste of the plaza by looking over the shoulder of the iconic “Team
Disney” building designed by Michael Graves.
It is a nice understanding of the transition between front
office in the foreground, and back office in the right distance.
One of the
employee entrance gates with a ramp down to a proposed underground garage.
As you can
see from the changes from the previous image, this view became a design tool as
it progressed.
Another
employee entrance with an underground garage.
I never liked this view; it always looked awkward.
This is one
of the simpler ground level views. The preliminary wireframe is a bit confusing
in spite of the pencil shading.
The design
changed as I worked up the sketches…
…and developed further as I drew the final.
One
advantage of CAD modeling is that you can get a realistic and accurate viewpoint
of the project seen from any distance.
This shot was from the Ventura Freeway.
This is what it looked like driving passed on
Buena Vista Street.
This being a
planning exercise, the buildings are nearly all generic blocks.
I used an airbrush to
“spatter” the sky and street, so as to define the clouds and the street’s
traffic lines.
Walt
Disney’s original bungalow is on the site.
And is lovingly preserved.
Note: this
is largely a history lesson showing the moment in graphic history between hand
drawn renderings and fully rendered computer images. It was a time when CAD computers could
produce wireframe layouts, but were not good for computer rendering (that is,
they were exceedingly slow and expensive). In addition to its historical value,
I’m hoping that it
provides some technical perspective to a future computer artist.
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