A review of the truth, or lack of truth in architectural
renderings.
Truth in Advertising...
We are always “spinning.” Humans
tend to exaggerate, massage and forget the past, and the same applies to the
way we present ourselves and our work to others. I once knew a couple who always acted
insanely happy with their marriage, children, house, careers… everything. I later learned that they had all the same
trouble and disappointments as the rest of us; they simply “sold” it all as
wonderful. There have been few projects
I have worked on that were strictly honest.
The preliminary sketch below was part of a legal presentation to
prospective owners, and was truthful in all aspects from the brick color to the
placement of streetlights to the typical angle of the afternoon sun. It is hardly my favorite rendering, but
accurate it is.
A typical honest lie is the use of axonometric
drawings. There are times, such as the
long street shown below, when a street level perspective simply can’t show the
entire space. An axonometric drawing can
present information but at the same time be completely unreal.
Similarly, if something is standing in between you and the
object you want to see, an illustrator can eliminate it. The preliminary sketch of my rendering of I MPei’s Louvre shows the underground architecture by dissolving the foreground
plaza. The glass pyramid is revealed to
be a brilliant solution to an old circulation problem, as well as a brash
architectural statement.
Interior illustrators have always wrestled with the problem
of looking through walls. This corporate
headquarters staircase would have been distorted if I hadn’t backed up through
an existing wall. The outline of the
wall opening can be seen in the faint dotted line on the left.
Computer renderings deal with the same interior wall problem
by having cutting planes that can be placed in various places in the
model. The lobby below is being viewed
from outside the glass curtainwall. The
mullions and glass have been eliminated in the original model.
The smaller the space the more distortion you can
expect. Elevator cabs are a special case
in that any normal perspective would distort the ceiling or the floor or
both. A computer rendering would have a
problem with this, but a hand layout can solve the problem easily by simple
using a sliding vanishing point. If you
locate the vanishing point for the ceiling and floor in the drawing below you
will find that they don’t correspond, but are slightly shifted vertically so as to lessen
the distortion.
Sometimes the client will want to see something which is
useful to know, but which is not a real situation. The color sketch below shows a private
terminal at JFK airport. It is all
perfectly accurate, but the silhouette of the Manhattan skyline (just below and left of center) cannot be seen
from there. You would have to level
parts of Brooklyn and Queens to have a line of sight, and even then it would be
smaller. However, for people unfamiliar
with New York City the silhouette provides a useful landmark to orient
themselves and the terminal.
Finally, there is the problem of glass, and how much you can
see of an interior during daylight. The
answer in the real world is “not much”.
In the layout below you can see that I wished away the glass (and some
of the structure) so as to see straight through the building. In the photo of the finished building you can
see into the building, but it is at dusk, when the artificial light can
challenge the dying daylight.
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