More from the final phase presentation for the Tokyo
International Forum which I began in the previous post, and will continue in
the next four posts.
This post will cover the renderings of the “Glass Hall” (now
known as the Main Lobby or the Glass Atrium). The Glass Hall is an engineering
wonder, being a huge hanging glass curtain in an unstable earthquake zone. In
my mind this part of the Forum is the most exciting, and at the same time the
most complex bit of architecture I’ve ever worked on. As with all such spaces
neither a rendering nor a model can encompass the experience. It is a space
which anticipated the CAD “fly-through” animation.
The Main Lobby Level view
Above, the basic views from the Main Lobby level.
The view rendered with hidden lines.
Roughed out sky and tree placement.
Finished line with hand drawn entourage. The structure
beyond the glass was redrawn with broken lines to set it behind the glass. The
canoe-like roof structure was also redrawn by hand.
A team of programmers later used my team’s CAD model to
produce a computer rendering of the space. It was an early example of raytrace
rendering, and took an additional year to complete.
A photo of the space from a similar angle.
Plaza Level view
The basic views were limited because of the elongated cigar
shape of the space.
The hidden line view.
Roughed in sky and tree placement.
The final line drawing with entourage.
A photo of the final presentation board.
A photo of the actual building from nearly the same
viewpoint.
View looking down into the Glass Atrium
This photo by Stefano Orazzini, looking down into the Atrium
is suggestive of the view we were looking for. I also include it because it has
the atmosphere I was hoping the renderings would end up with. The limited
schedule and other factors took us in a different direction.
You would think that choosing a viewpoint for such a dynamic
space would be easy; it was not.
We mapped out many possible views (some of them shown on
this simple isometric of the space), but the inability to run quick hidden line
views meant that I had to pick out the main elements by hand.
Above, the views to chose from. For efficiency’s sake we did
not hide lines, and plotted from a minimal model.
The winner (obviously the model needed lots of development).
Development!
The final cleaned up line drawing, with people and trees.
A photo of a similar view.
Other posts on the Tokyo International Forum renderings.
Other posts on Wireframe & Hand renderings
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